1
0

1 Commits
1.0.0 ... main

Author SHA1 Message Date
398b5abc1b time is now configurabe 2026-04-06 19:03:43 +02:00
3 changed files with 50 additions and 3 deletions

View File

@@ -14,7 +14,7 @@ public class Behaviour : MonoBehaviour
{
DayCycleManager __instance = Singleton<DayCycleManager>.Instance;
StoreLightManager __storelightmanager = Singleton<StoreLightManager>.Instance;
if (__instance.CurrentHour == 6 && __instance.CurrentMinute == 0 && __instance.AM == false)
if (__instance.CurrentHour == Plugin.Hour && __instance.CurrentMinute == Plugin.Minute && __instance.AM == Plugin.AM)
{
for (int i = 0; i < LightSwitches.Length; i++)
{

View File

@@ -5,6 +5,11 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.1.0] - 2026-04-06
### Added
- time is now configurable
## [1.0.0] - 2026-04-04
### Added

View File

@@ -1,4 +1,6 @@
using BepInEx;
using System.Net;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Il2CppInterop.Runtime.Injection;
@@ -13,15 +15,55 @@ public class Plugin : BasePlugin
{
public const string PLUGIN_GUID = "de.mpburgmann.AutoLight";
public const string PLUGIN_NAME = "AutoLight";
public const string PLUGIN_VERSION = "1.0.0";
public const string PLUGIN_VERSION = "1.1.0";
internal static new ManualLogSource Log;
private static ConfigEntry<string> Time;
public static int Hour;
public static int Minute;
public static bool AM;
public override void Load()
{
Log = base.Log;
Log.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");
SceneManager.sceneLoaded += (UnityAction<Scene, LoadSceneMode>) OnSceneLoaded;
Time = Config.Bind("Settings", "Time", "18:00", "Time to turn light on. Use 24HR format");
LoadTime();
}
private static void LoadTime()
{
string[] time_parts = Time.Value.Split(":");
if (time_parts.Length == 2)
{
Hour = int.Parse(time_parts[0]);
Minute = int.Parse(time_parts[1]);
}
else
{
Hour = 18;
Minute = 0;
}
if (Hour < 8 || Hour > 21)
{
Time.Value = "18:00";
Hour = 18;
Minute = 0;
}
if (Hour >= 12)
{
AM = false;
Hour -= 12;
}
else
{
AM = true;
}
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)