Initial Commit
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
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.git/
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.vs/
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bin/
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obj/
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*.sln
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39
AutoPriceUpdater.csproj
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39
AutoPriceUpdater.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>AutoPriceUpdater</AssemblyName>
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<Product>Auto Price Updater</Product>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>AutoPriceUpdater</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" Publicize="true">
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<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MyBox" Publicize="true">
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<HintPath>..\lib\MyBox.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib" Publicize="true">
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<HintPath>..\lib\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="PhotonUnityNetworking" Publicize="true">
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<HintPath>..\lib\PhotonUnityNetworking.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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34
Behaviour.cs
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34
Behaviour.cs
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using BepInEx.Unity.IL2CPP.UnityEngine;
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using MyBox;
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using UnityEngine;
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namespace AutoPriceUpdater;
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public class Behaviour : MonoBehaviour
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{
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private static bool Once = false;
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private void Start()
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{
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Plugin.Log.LogInfo("AutoPriceUpdater Behaviour started.");
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int num = Singleton<IDManager>.Instance.Products.Count - Singleton<SaveManager>.Instance.Price.PricesSetByPlayer.Count;
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if (num > 0)
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{
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Plugin.Log.LogWarning($"There are {num} products without player-set prices. Updating prices...");
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Plugin.SetMissingPrices();
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}
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Plugin.UpdatePrice();
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}
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private void Update()
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{
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if(Input.GetKeyInt(Plugin.UpdateKey.Value) && !Once)
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{
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Plugin.UpdatePrice();
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Once = true;
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}
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else if(!Input.GetKeyInt(Plugin.UpdateKey.Value) && Once)
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{
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Once = false;
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}
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}
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}
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111
Plugin.cs
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111
Plugin.cs
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using Il2CppInterop.Runtime.Injection;
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using Il2CppSystem.Collections.Generic;
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using MyBox;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using KeyCode = BepInEx.Unity.IL2CPP.UnityEngine.KeyCode;
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namespace AutoPriceUpdater;
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[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
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public class Plugin : BasePlugin
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{
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public const string PLUGIN_GUID = "de.mpburgmann.AutoPriceUpdater";
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public const string PLUGIN_NAME = "Auto Price Updater";
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public const string PLUGIN_VERSION = "1.0.0";
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public static new ManualLogSource Log;
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public static ConfigEntry<KeyCode> UpdateKey;
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private static List<DisplaySlot> m_CachedDisplaySlots = new List<DisplaySlot>(250);
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public override void Load()
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{
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Log = base.Log;
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Harmony harmony = new(PLUGIN_GUID);
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harmony.PatchAll();
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UpdateKey = Config.Bind("Settings", "UpdateKey", KeyCode.F9);
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SceneManager.sceneLoaded += (UnityAction<Scene, LoadSceneMode>) OnSceneLoaded;
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Log.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");
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}
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public static void UpdatePrice()
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{
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List<Pricing> pricesSetByPlayer = Singleton<SaveManager>.Instance.Price.PricesSetByPlayer;
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foreach (Pricing pricing in pricesSetByPlayer)
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{
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pricing.Price = pricing.MarketPrice - 0.1f;
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Log.LogInfo($"Updated price for product ID {pricing.ProductID} to {pricing.Price}");
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if(Singleton<DisplayManager>.Instance.GetDisplaySlots(pricing.ProductID, false, m_CachedDisplaySlots) > 0)
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{
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foreach (DisplaySlot slot in m_CachedDisplaySlots)
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{
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slot.PricingChanged(pricing.ProductID);
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}
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}
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}
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Singleton<SFXManager>.Instance.PlayCheckoutWarningSFX(Singleton<PlayerInstance>.Instance.transform.position);
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}
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public static void SetMissingPrices()
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{
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List<ProductSO> products = Singleton<IDManager>.Instance.Products;
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List<Pricing> pricesSetByPlayer = Singleton<SaveManager>.Instance.Price.PricesSetByPlayer;
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foreach (ProductSO product in products)
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{
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bool priceExists = false;
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foreach (Pricing pricing in pricesSetByPlayer)
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{
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if (pricing.ProductID == product.ID)
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{
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priceExists = true;
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break;
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}
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}
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if (!priceExists)
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{
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pricesSetByPlayer.Add(new Pricing(product.ID, product.BasePrice));
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Log.LogInfo($"Set missing price for product ID {product.ID} to base price {product.BasePrice}");
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}
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}
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}
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private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (scene.name == "Main Scene")
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{
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ClassInjector.RegisterTypeInIl2Cpp<Behaviour>();
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GameObject gameObject = new("AutoPriceUpdaterBehaviour");
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Object.DontDestroyOnLoad(gameObject);
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gameObject.AddComponent<Behaviour>();
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}
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if(scene.name == "Main Menu")
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{
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Object gameObject = GameObject.Find("AutoPriceUpdaterBehaviour");
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if(gameObject != null)
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{
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Object.Destroy(gameObject);
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}
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}
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}
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[HarmonyPatch(typeof(DayCycleManager), "StartNextDay")]
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private static class DayCycleManager_StartNextDay_Patch
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{
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[HarmonyPostfix]
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private static void Postfix()
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{
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Log.LogInfo("StartNextDay triggered");
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UpdatePrice();
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}
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}
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}
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