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Initial Commit

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2026-01-23 18:55:35 +01:00
commit 96d67285ab
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.gitignore vendored Normal file
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.git/
.vs/
bin/
obj/
*.sln

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AutoPriceUpdater.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>AutoPriceUpdater</AssemblyName>
<Product>Auto Price Updater</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>AutoPriceUpdater</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MyBox" Publicize="true">
<HintPath>..\lib\MyBox.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib" Publicize="true">
<HintPath>..\lib\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule" Publicize="true">
<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking" Publicize="true">
<HintPath>..\lib\PhotonUnityNetworking.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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Behaviour.cs Normal file
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using BepInEx.Unity.IL2CPP.UnityEngine;
using MyBox;
using UnityEngine;
namespace AutoPriceUpdater;
public class Behaviour : MonoBehaviour
{
private static bool Once = false;
private void Start()
{
Plugin.Log.LogInfo("AutoPriceUpdater Behaviour started.");
int num = Singleton<IDManager>.Instance.Products.Count - Singleton<SaveManager>.Instance.Price.PricesSetByPlayer.Count;
if (num > 0)
{
Plugin.Log.LogWarning($"There are {num} products without player-set prices. Updating prices...");
Plugin.SetMissingPrices();
}
Plugin.UpdatePrice();
}
private void Update()
{
if(Input.GetKeyInt(Plugin.UpdateKey.Value) && !Once)
{
Plugin.UpdatePrice();
Once = true;
}
else if(!Input.GetKeyInt(Plugin.UpdateKey.Value) && Once)
{
Once = false;
}
}
}

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Plugin.cs Normal file
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using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppSystem.Collections.Generic;
using MyBox;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using KeyCode = BepInEx.Unity.IL2CPP.UnityEngine.KeyCode;
namespace AutoPriceUpdater;
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
public class Plugin : BasePlugin
{
public const string PLUGIN_GUID = "de.mpburgmann.AutoPriceUpdater";
public const string PLUGIN_NAME = "Auto Price Updater";
public const string PLUGIN_VERSION = "1.0.0";
public static new ManualLogSource Log;
public static ConfigEntry<KeyCode> UpdateKey;
private static List<DisplaySlot> m_CachedDisplaySlots = new List<DisplaySlot>(250);
public override void Load()
{
Log = base.Log;
Harmony harmony = new(PLUGIN_GUID);
harmony.PatchAll();
UpdateKey = Config.Bind("Settings", "UpdateKey", KeyCode.F9);
SceneManager.sceneLoaded += (UnityAction<Scene, LoadSceneMode>) OnSceneLoaded;
Log.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");
}
public static void UpdatePrice()
{
List<Pricing> pricesSetByPlayer = Singleton<SaveManager>.Instance.Price.PricesSetByPlayer;
foreach (Pricing pricing in pricesSetByPlayer)
{
pricing.Price = pricing.MarketPrice - 0.1f;
Log.LogInfo($"Updated price for product ID {pricing.ProductID} to {pricing.Price}");
if(Singleton<DisplayManager>.Instance.GetDisplaySlots(pricing.ProductID, false, m_CachedDisplaySlots) > 0)
{
foreach (DisplaySlot slot in m_CachedDisplaySlots)
{
slot.PricingChanged(pricing.ProductID);
}
}
}
Singleton<SFXManager>.Instance.PlayCheckoutWarningSFX(Singleton<PlayerInstance>.Instance.transform.position);
}
public static void SetMissingPrices()
{
List<ProductSO> products = Singleton<IDManager>.Instance.Products;
List<Pricing> pricesSetByPlayer = Singleton<SaveManager>.Instance.Price.PricesSetByPlayer;
foreach (ProductSO product in products)
{
bool priceExists = false;
foreach (Pricing pricing in pricesSetByPlayer)
{
if (pricing.ProductID == product.ID)
{
priceExists = true;
break;
}
}
if (!priceExists)
{
pricesSetByPlayer.Add(new Pricing(product.ID, product.BasePrice));
Log.LogInfo($"Set missing price for product ID {product.ID} to base price {product.BasePrice}");
}
}
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name == "Main Scene")
{
ClassInjector.RegisterTypeInIl2Cpp<Behaviour>();
GameObject gameObject = new("AutoPriceUpdaterBehaviour");
Object.DontDestroyOnLoad(gameObject);
gameObject.AddComponent<Behaviour>();
}
if(scene.name == "Main Menu")
{
Object gameObject = GameObject.Find("AutoPriceUpdaterBehaviour");
if(gameObject != null)
{
Object.Destroy(gameObject);
}
}
}
[HarmonyPatch(typeof(DayCycleManager), "StartNextDay")]
private static class DayCycleManager_StartNextDay_Patch
{
[HarmonyPostfix]
private static void Postfix()
{
Log.LogInfo("StartNextDay triggered");
UpdatePrice();
}
}
}