Version 1.0.0

This commit is contained in:
2026-01-09 22:28:22 +01:00
commit 6704b359f1
3 changed files with 131 additions and 0 deletions

5
.gitignore vendored Normal file
View File

@@ -0,0 +1,5 @@
.git/
.vs/
bin/
obj/
*.sln

46
BetterStuff.csproj Normal file
View File

@@ -0,0 +1,46 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>BetterStuff</AssemblyName>
<Product>Better Stuff</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>BetterStuff</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MyBox" Publicize="true">
<HintPath>..\lib\MyBox.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib" Publicize="true">
<HintPath>..\lib\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Publicize="true">
<HintPath>..\lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule" Publicize="true">
<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem" Publicize="true">
<HintPath>..\lib\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule" Publicize="true">
<HintPath>..\lib\UnityEngine.AIModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

80
Plugin.cs Normal file
View File

@@ -0,0 +1,80 @@
using System;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Playables;
namespace BetterStuff;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
public class Plugin : BasePlugin
{
internal static new ManualLogSource Log;
private static ConfigEntry<float> scanTimeMin;
private static ConfigEntry<float> scanTimeMax;
private static ConfigEntry<float> finishDuration;
private static ConfigEntry<float> timeAfterScans;
private static ConfigEntry<float> restockerSpeed;
public override void Load()
{
// Plugin startup logic
Log = base.Log;
Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
Plugin.scanTimeMin = Config.Bind("Cashier Scantime", "min", 0.2f);
Plugin.scanTimeMax = Config.Bind("Cashier Scantime", "max", 0.8f);
Plugin.finishDuration = Config.Bind("Cashier PaymentTime", "FinishingDuration", 1f);
Plugin.timeAfterScans = Config.Bind("Cashier PaymentTime", "TimeAfterAllScans", 0.5f);
Plugin.restockerSpeed = Config.Bind("Restocker", "Speed", 5f);
Harmony harmony = new(MyPluginInfo.PLUGIN_GUID);
harmony.PatchAll();
}
public static class CashierPatch
{
[HarmonyPatch(typeof(Cashier), "Start")]
public static class Cashier_Start_Patch
{
[HarmonyPostfix]
public static void Postfix(Cashier __instance)
{
__instance.ScanningInterval = UnityEngine.Random.Range(Plugin.scanTimeMin.Value, Plugin.scanTimeMax.Value);
}
}
[HarmonyPatch(typeof(Checkout), "FinishedScanning")]
public static class Cashier_Checkout_Patch
{
[HarmonyPostfix]
public static void Postfix(Checkout __instance)
{
__instance.m_AutomatedCheckout.m_FinishingPaymentDuration = Plugin.finishDuration.Value;
__instance.m_AutomatedCheckout.m_IntervalAfterScanningAll = Plugin.timeAfterScans.Value;
}
}
}
public static class RestockerPatch
{
[HarmonyPatch(typeof(Restocker), "Start")]
public static class Restocker_Start_Patch
{
[HarmonyPostfix]
public static void Postfix(Restocker __instance)
{
__instance.m_Agent.speed = Plugin.restockerSpeed.Value;
__instance.m_Agent.acceleration *= 200f;
__instance.m_Agent.angularSpeed *= 200f;
}
}
}
}