using UnityEngine; namespace BetterStuff; public class Behaviour : MonoBehaviour { private float timer = 2f; private void Update() { timer += Time.deltaTime; if(timer >= 2f) { timer = 0f; foreach (SecurityGuardAnimationController controller in Resources.FindObjectsOfTypeAll()) { controller.m_Agent.speed = Plugin.securityGuardSpeed.Value; controller.m_Agent.acceleration *= Plugin.acceleration; controller.m_Agent.angularSpeed *= Plugin.angularSpeed; controller.m_AnimationWalkingSpeed = Plugin.securityGuardSpeed.Value; } } } }