1
0

1 Commits
1.0.0 ... 1.0.1

Author SHA1 Message Date
8830516607 updated to newest game version 2026-04-04 00:06:22 +02:00
4 changed files with 165 additions and 129 deletions

1
.gitignore vendored
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@@ -1,5 +1,4 @@
.git/ .git/
bin/ bin/
lib/
obj/ obj/
*.sln *.sln

16
CHANGELOG Normal file
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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.1] - 2026-04-04
### Fixed
- fixed to work with the latest game version
## [1.0.0] - 2026-01-10
### Added
- Initial release

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@@ -2,60 +2,83 @@
using BepInEx.Configuration; using BepInEx.Configuration;
using BepInEx.Logging; using BepInEx.Logging;
using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.UnityEngine;
using HarmonyLib; using HarmonyLib;
using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.Injection;
using UnityEngine; using UnityEngine;
using KeyCode = BepInEx.Unity.IL2CPP.UnityEngine.KeyCode;
namespace UnrestrictedPlacement; namespace UnrestrictedPlacement;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)] [BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
public class Plugin : BasePlugin public class Plugin : BasePlugin
{ {
public const string PLUGIN_GUID = "de.mpburgmann.UnrestrictedPlacement";
public const string PLUGIN_NAME = "Unrestricted Placement";
public const string PLUGIN_VERSION = "1.0.1";
internal static new ManualLogSource Log; internal static new ManualLogSource Log;
public static ConfigEntry<bool> Enabled {get; set;} public static ConfigEntry<bool> Enabled;
private static bool Once = false; public static ConfigEntry<KeyCode> SwitchKey;
public static ConfigEntry<KeyCode> SwitchKey {get; set;}
public override void Load() public override void Load()
{ {
Log = base.Log; Log = base.Log;
Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!"); Log.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");
Harmony harmony = new(MyPluginInfo.PLUGIN_GUID);
harmony.PatchAll();
ClassInjector.RegisterTypeInIl2Cpp<Plugin.Behaviour>(); ClassInjector.RegisterTypeInIl2Cpp<Behaviour>();
GameObject gameObject = new("UnrestrictedPlacementBehaviour"); GameObject gameObject = new("UnrestrictedPlacementBehaviour");
Object.DontDestroyOnLoad(gameObject); Object.DontDestroyOnLoad(gameObject);
gameObject.AddComponent<Plugin.Behaviour>(); gameObject.AddComponent<Behaviour>();
Enabled = Config.Bind("Settings", "Enabled", true); Enabled = Config.Bind("Settings", "Enabled", true);
SwitchKey = Config.Bind("Settings", "SwitchKey", KeyCode.F8, "The key with which to enable and disable the mod."); SwitchKey = Config.Bind("Settings", "SwitchKey", KeyCode.F8, "The key with which to enable and disable the mod.");
Harmony harmony = new(PLUGIN_GUID);
harmony.PatchAll();
} }
public static class UnrestrictedPlacementPatch public static class UnrestrictedPlacementPatch
{ {
[HarmonyPatch(typeof(FurniturePlacer), "PlaceFurniture")]
public static class FurniturePlacer_PlaceFurniture_Patch
{
[HarmonyPrefix]
public static void Prefix(FurniturePlacer __instance)
{
if (!Enabled.Value) return;
__instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true;
}
}
[HarmonyPatch(typeof(FurniturePlacer), "PlacingRaycast")] [HarmonyPatch(typeof(FurniturePlacer), "PlacingRaycast")]
public static class FurniturePlacer_PlacingRaycast_Patch public static class FurniturePlacer_PlacingRaycast_Patch
{ {
[HarmonyPostfix] [HarmonyPostfix]
public static void Postfix(FurniturePlacer __instance) public static void Postfix(FurniturePlacer __instance)
{ {
if (!Plugin.Enabled.Value) return; if (!Enabled.Value) return;
__instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true; __instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true;
} }
} }
[HarmonyPatch(typeof(IPlacingMode), "OverlapBoxes")]
public static class IPlacingMode_OverlapsBoxes_Patch
{
[HarmonyPrefix]
public static bool Prefix(IPlacingMode __instance)
{
if (!Enabled.Value) return true;
__instance.m_Triggers.Clear();
return false;
}
}
[HarmonyPatch(typeof(IPlacingMode), "UpdateHologramColor")] [HarmonyPatch(typeof(IPlacingMode), "UpdateHologramColor")]
public static class IPlacingMode_UpdateHologramColor_Patch public static class IPlacingMode_UpdateHologramColor_Patch
{ {
[HarmonyPostfix] [HarmonyPostfix]
public static void Postfix(IPlacingMode __instance) public static void Postfix(IPlacingMode __instance)
{ {
if (!Plugin.Enabled.Value) return; if (!Enabled.Value) return;
__instance.HologramColor = Color.green; __instance.HologramColor = Color.green;
__instance.m_Triggers.Clear();
} }
} }
} }
@@ -64,15 +87,10 @@ public class Plugin : BasePlugin
{ {
internal void Update() internal void Update()
{ {
if(Input.GetKeyInt(Plugin.SwitchKey.Value) && !Once) if(Input.GetKeyDown(SwitchKey.Value))
{ {
Enabled.Value = !Enabled.Value; Enabled.Value = !Enabled.Value;
Log.LogError($"Plugin {MyPluginInfo.PLUGIN_GUID} is enabled: {Enabled}"); Log.LogError($"Plugin {PLUGIN_GUID} is enabled: {Enabled.Value}");
Once = true;
}
else if(!Input.GetKeyInt(Plugin.SwitchKey.Value) && Once)
{
Once = false;
} }
} }
} }

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@@ -4,7 +4,7 @@
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<AssemblyName>UnrestrictedPlacement</AssemblyName> <AssemblyName>UnrestrictedPlacement</AssemblyName>
<Product>Unrestricted Placement</Product> <Product>Unrestricted Placement</Product>
<Version>1.0.0</Version> <Version>1.0.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources> <RestoreAdditionalProjectSources>
@@ -42,5 +42,8 @@
<Reference Include="UnityEngine.AIModule" Publicize="true"> <Reference Include="UnityEngine.AIModule" Publicize="true">
<HintPath>..\lib\UnityEngine.AIModule.dll</HintPath> <HintPath>..\lib\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule" Publicize="true">
<HintPath>..\lib\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
</Project> </Project>