Compare commits
1 Commits
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| 8830516607 |
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,5 +1,4 @@
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.git/
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bin/
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lib/
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obj/
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.git/
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bin/
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obj/
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*.sln
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16
CHANGELOG
Normal file
16
CHANGELOG
Normal file
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.0.1] - 2026-04-04
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### Fixed
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- fixed to work with the latest game version
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## [1.0.0] - 2026-01-10
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### Added
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- Initial release
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176
Plugin.cs
176
Plugin.cs
@@ -1,79 +1,97 @@
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using BepInEx.Unity.IL2CPP.UnityEngine;
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using HarmonyLib;
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using Il2CppInterop.Runtime.Injection;
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using UnityEngine;
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using KeyCode = BepInEx.Unity.IL2CPP.UnityEngine.KeyCode;
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namespace UnrestrictedPlacement;
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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public class Plugin : BasePlugin
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{
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internal static new ManualLogSource Log;
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public static ConfigEntry<bool> Enabled {get; set;}
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private static bool Once = false;
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public static ConfigEntry<KeyCode> SwitchKey {get; set;}
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public override void Load()
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{
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Log = base.Log;
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Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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Harmony harmony = new(MyPluginInfo.PLUGIN_GUID);
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harmony.PatchAll();
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ClassInjector.RegisterTypeInIl2Cpp<Plugin.Behaviour>();
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GameObject gameObject = new("UnrestrictedPlacementBehaviour");
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Object.DontDestroyOnLoad(gameObject);
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gameObject.AddComponent<Plugin.Behaviour>();
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Enabled = Config.Bind("Settings", "Enabled", true);
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SwitchKey = Config.Bind("Settings", "SwitchKey", KeyCode.F8, "The key with which to enable and disable the mod.");
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}
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public static class UnrestrictedPlacementPatch
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{
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[HarmonyPatch(typeof(FurniturePlacer), "PlacingRaycast")]
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public static class FurniturePlacer_PlacingRaycast_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(FurniturePlacer __instance)
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{
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if (!Plugin.Enabled.Value) return;
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__instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true;
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}
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}
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[HarmonyPatch(typeof(IPlacingMode), "UpdateHologramColor")]
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public static class IPlacingMode_UpdateHologramColor_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(IPlacingMode __instance)
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{
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if (!Plugin.Enabled.Value) return;
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__instance.HologramColor = Color.green;
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__instance.m_Triggers.Clear();
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}
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}
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}
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public class Behaviour : MonoBehaviour
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{
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internal void Update()
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{
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if(Input.GetKeyInt(Plugin.SwitchKey.Value) && !Once)
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{
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Enabled.Value = !Enabled.Value;
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Log.LogError($"Plugin {MyPluginInfo.PLUGIN_GUID} is enabled: {Enabled}");
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Once = true;
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}
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else if(!Input.GetKeyInt(Plugin.SwitchKey.Value) && Once)
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{
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Once = false;
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}
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}
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}
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}
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using Il2CppInterop.Runtime.Injection;
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using UnityEngine;
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namespace UnrestrictedPlacement;
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[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
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public class Plugin : BasePlugin
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{
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public const string PLUGIN_GUID = "de.mpburgmann.UnrestrictedPlacement";
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public const string PLUGIN_NAME = "Unrestricted Placement";
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public const string PLUGIN_VERSION = "1.0.1";
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internal static new ManualLogSource Log;
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public static ConfigEntry<bool> Enabled;
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public static ConfigEntry<KeyCode> SwitchKey;
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public override void Load()
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{
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Log = base.Log;
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Log.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");
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ClassInjector.RegisterTypeInIl2Cpp<Behaviour>();
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GameObject gameObject = new("UnrestrictedPlacementBehaviour");
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Object.DontDestroyOnLoad(gameObject);
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gameObject.AddComponent<Behaviour>();
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Enabled = Config.Bind("Settings", "Enabled", true);
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SwitchKey = Config.Bind("Settings", "SwitchKey", KeyCode.F8, "The key with which to enable and disable the mod.");
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Harmony harmony = new(PLUGIN_GUID);
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harmony.PatchAll();
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}
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public static class UnrestrictedPlacementPatch
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{
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[HarmonyPatch(typeof(FurniturePlacer), "PlaceFurniture")]
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public static class FurniturePlacer_PlaceFurniture_Patch
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{
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[HarmonyPrefix]
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public static void Prefix(FurniturePlacer __instance)
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{
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if (!Enabled.Value) return;
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__instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true;
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}
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}
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[HarmonyPatch(typeof(FurniturePlacer), "PlacingRaycast")]
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public static class FurniturePlacer_PlacingRaycast_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(FurniturePlacer __instance)
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{
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if (!Enabled.Value) return;
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__instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true;
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}
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}
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[HarmonyPatch(typeof(IPlacingMode), "OverlapBoxes")]
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public static class IPlacingMode_OverlapsBoxes_Patch
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{
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[HarmonyPrefix]
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public static bool Prefix(IPlacingMode __instance)
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{
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if (!Enabled.Value) return true;
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__instance.m_Triggers.Clear();
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return false;
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}
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}
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[HarmonyPatch(typeof(IPlacingMode), "UpdateHologramColor")]
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public static class IPlacingMode_UpdateHologramColor_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(IPlacingMode __instance)
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{
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if (!Enabled.Value) return;
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__instance.HologramColor = Color.green;
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}
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}
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}
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public class Behaviour : MonoBehaviour
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{
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internal void Update()
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{
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if(Input.GetKeyDown(SwitchKey.Value))
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{
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Enabled.Value = !Enabled.Value;
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Log.LogError($"Plugin {PLUGIN_GUID} is enabled: {Enabled.Value}");
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}
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}
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}
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}
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@@ -1,46 +1,49 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>UnrestrictedPlacement</AssemblyName>
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<Product>Unrestricted Placement</Product>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>UnrestrictedPlacement</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" Publicize="true">
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<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MyBox" Publicize="true">
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<HintPath>..\lib\MyBox.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib" Publicize="true">
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<HintPath>..\lib\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem" Publicize="true">
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<HintPath>..\lib\Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>UnrestrictedPlacement</AssemblyName>
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<Product>Unrestricted Placement</Product>
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<Version>1.0.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>UnrestrictedPlacement</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" Publicize="true">
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<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MyBox" Publicize="true">
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<HintPath>..\lib\MyBox.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib" Publicize="true">
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<HintPath>..\lib\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem" Publicize="true">
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<HintPath>..\lib\Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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||||
</Project>
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||||
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Reference in New Issue
Block a user