47 lines
1.7 KiB
XML
47 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>UnrestrictedPlacement</AssemblyName>
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<Product>Unrestricted Placement</Product>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>UnrestrictedPlacement</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" Publicize="true">
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<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MyBox" Publicize="true">
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<HintPath>..\lib\MyBox.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib" Publicize="true">
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<HintPath>..\lib\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem" Publicize="true">
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<HintPath>..\lib\Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule" Publicize="true">
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<HintPath>..\lib\UnityEngine.AIModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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