Version 1.2.0
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22
Behavior.cs
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22
Behavior.cs
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using UnityEngine;
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namespace BetterStuff;
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public class Behaviour : MonoBehaviour
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{
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private float timer = 2f;
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private void Update()
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{
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timer += Time.deltaTime;
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if(timer >= 2f)
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{
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timer = 0f;
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foreach (SecurityGuardAnimationController controller in Resources.FindObjectsOfTypeAll<SecurityGuardAnimationController>())
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{
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controller.m_Agent.speed = Plugin.securityGuardSpeed.Value;
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controller.m_Agent.acceleration *= Plugin.acceleration;
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controller.m_Agent.angularSpeed *= Plugin.angularSpeed;
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controller.m_AnimationWalkingSpeed = Plugin.securityGuardSpeed.Value;
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}
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}
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}
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}
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