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1 Commits
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| b20ac98410 |
22
Behavior.cs
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22
Behavior.cs
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@@ -0,0 +1,22 @@
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using UnityEngine;
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namespace BetterStuff;
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public class Behaviour : MonoBehaviour
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{
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private float timer = 2f;
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private void Update()
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{
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timer += Time.deltaTime;
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if(timer >= 2f)
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{
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timer = 0f;
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foreach (SecurityGuardAnimationController controller in Resources.FindObjectsOfTypeAll<SecurityGuardAnimationController>())
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{
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controller.m_Agent.speed = Plugin.securityGuardSpeed.Value;
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controller.m_Agent.acceleration *= Plugin.acceleration;
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controller.m_Agent.angularSpeed *= Plugin.angularSpeed;
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controller.m_AnimationWalkingSpeed = Plugin.securityGuardSpeed.Value;
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}
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}
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}
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}
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15
CHANGELOG
15
CHANGELOG
@@ -5,6 +5,19 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.2.0] - 2026-04-03
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### Added
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- Increased the walk speed of backer
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### Fixed
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- Fix securityguard walkspeed don't work
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## [1.1.1] - 2026-03-31
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### Fixed
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- Fix janitor walkspeed don't work
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## [1.1.0] - 2026-01-25
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## [1.1.0] - 2026-01-25
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### Added
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### Added
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@@ -19,4 +32,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Increased the scanning speed of cashiers
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- Increased the scanning speed of cashiers
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- Increased the time until the paymentprocess is finished
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- Increased the time until the paymentprocess is finished
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- Increased the time between scanningprocess an paymentprocess
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- Increased the time between scanningprocess an paymentprocess
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- Increased the walk speed of Restockers
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- Increased the walk speed of restockers
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91
Plugin.cs
91
Plugin.cs
@@ -4,6 +4,10 @@ using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using HarmonyLib;
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using Il2CppInterop.Runtime.Injection;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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namespace BetterStuff;
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namespace BetterStuff;
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@@ -12,9 +16,12 @@ public class Plugin : BasePlugin
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{
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{
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public const string PLUGIN_GUID = "de.mpburgmann.BetterStuff";
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public const string PLUGIN_GUID = "de.mpburgmann.BetterStuff";
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public const string PLUGIN_NAME = "Better Stuff";
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public const string PLUGIN_NAME = "Better Stuff";
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public const string PLUGIN_VERSION = "1.1.1";
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public const string PLUGIN_VERSION = "1.2.0";
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internal static new ManualLogSource Log;
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internal static new ManualLogSource Log;
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public const float acceleration = 200f;
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public const float angularSpeed = 200f;
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private static ConfigEntry<float> scanTime;
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private static ConfigEntry<float> scanTime;
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private static ConfigEntry<float> finishDuration;
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private static ConfigEntry<float> finishDuration;
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private static ConfigEntry<float> timeAfterScans;
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private static ConfigEntry<float> timeAfterScans;
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@@ -23,8 +30,9 @@ public class Plugin : BasePlugin
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private static ConfigEntry<float> selfcheckoutPlayerSpeed;
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private static ConfigEntry<float> selfcheckoutPlayerSpeed;
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private static ConfigEntry<float> customerHelperScanningSpeed;
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private static ConfigEntry<float> customerHelperScanningSpeed;
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private static ConfigEntry<float> customerHelperSpeed;
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private static ConfigEntry<float> customerHelperSpeed;
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private static ConfigEntry<float> securityGuardSpeed;
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public static ConfigEntry<float> securityGuardSpeed;
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private static ConfigEntry<float> janitorSpeed;
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private static ConfigEntry<float> janitorSpeed;
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private static ConfigEntry<float> bakerSpeed;
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public override void Load()
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public override void Load()
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@@ -43,15 +51,19 @@ public class Plugin : BasePlugin
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selfcheckoutPlayerSpeed = Config.Bind("Selfcheckout", "Player Speed", 0.3f, "Default vanilla value is 0.6.");
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selfcheckoutPlayerSpeed = Config.Bind("Selfcheckout", "Player Speed", 0.3f, "Default vanilla value is 0.6.");
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customerHelperScanningSpeed = Config.Bind("Customer Helper", "Scanning Speed", 0.5f, "Default vanilla value is 1.5.");
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customerHelperScanningSpeed = Config.Bind("Customer Helper", "Scanning Speed", 0.5f, "Default vanilla value is 1.5.");
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customerHelperSpeed = Config.Bind("Customer Helper", "Speed", 5f, "Default value is 2.");
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customerHelperSpeed = Config.Bind("Customer Helper", "Speed", 5f, "Default vanilla value is 2.");
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securityGuardSpeed = Config.Bind("Security Guard", "Speed", 5f, "Default value is 2.");
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securityGuardSpeed = Config.Bind("Security Guard", "Speed", 5f, "Default vanilla value is 2.");
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janitorSpeed = Config.Bind("Janitor", "Speed", 5f, "Default value is 2.");
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janitorSpeed = Config.Bind("Janitor", "Speed", 5f, "Default vanilla value is 2.");
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bakerSpeed = Config.Bind("Baker", "Speed", 5f, "Default vanilla value is 2.");
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Harmony harmony = new(PLUGIN_GUID);
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Harmony harmony = new(PLUGIN_GUID);
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harmony.PatchAll();
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harmony.PatchAll();
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SceneManager.sceneLoaded += (UnityAction<Scene, LoadSceneMode>) OnSceneLoaded;
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}
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}
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[HarmonyPatch(typeof(Cashier), "Start")]
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[HarmonyPatch(typeof(Cashier), "Start")]
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@@ -85,8 +97,8 @@ public class Plugin : BasePlugin
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public static void Postfix(Restocker __instance)
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public static void Postfix(Restocker __instance)
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{
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{
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__instance.m_Agent.speed = restockerSpeed.Value;
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__instance.m_Agent.speed = restockerSpeed.Value;
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__instance.m_Agent.acceleration *= 200f;
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__instance.m_Agent.acceleration *= acceleration;
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__instance.m_Agent.angularSpeed *= 200f;
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__instance.m_Agent.angularSpeed *= angularSpeed;
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}
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}
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}
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}
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@@ -114,33 +126,66 @@ public class Plugin : BasePlugin
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__instance.m_CustomerHelperScanIntervals = new Il2CppSystem.Collections.Generic.List<float>(1);
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__instance.m_CustomerHelperScanIntervals = new Il2CppSystem.Collections.Generic.List<float>(1);
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__instance.m_CustomerHelperScanIntervals.Add(customerHelperScanningSpeed.Value);
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__instance.m_CustomerHelperScanIntervals.Add(customerHelperScanningSpeed.Value);
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__instance.m_Agent.speed = customerHelperSpeed.Value;
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__instance.m_Agent.speed = customerHelperSpeed.Value;
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__instance.m_Agent.acceleration *= 200f;
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__instance.m_Agent.acceleration *= acceleration;
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__instance.m_Agent.angularSpeed *= 200f;
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__instance.m_Agent.angularSpeed *= angularSpeed;
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}
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}
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}
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}
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[HarmonyPatch(typeof(SecurityGuard), "Start")]
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// [HarmonyPatch(typeof(SecurityGuardAnimationController), "Start")]
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public static class SecurityGuard_Start_Patch
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// public static class SecurityGuardAnimationController_Start_Patch
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{
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// {
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[HarmonyPostfix]
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// [HarmonyPostfix]
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public static void Postfix(SecurityGuard __instance)
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// public static void Postfix(SecurityGuardAnimationController __instance)
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{
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// {
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__instance.m_AnimController.m_Agent.speed = securityGuardSpeed.Value;
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// __instance.m_Agent.speed = securityGuardSpeed.Value;
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__instance.m_AnimController.m_Agent.acceleration *= 200f;
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// __instance.m_Agent.acceleration *= acceleration;
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__instance.m_AnimController.m_Agent.angularSpeed *= 200f;
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// __instance.m_Agent.angularSpeed *= angularSpeed;
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}
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}
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[HarmonyPatch(typeof(Janitor), "Start")]
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// }
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// }
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[HarmonyPatch(typeof(Janitor), "Start")]
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public static class Janitor_Start_Patch
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public static class Janitor_Start_Patch
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{
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{
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[HarmonyPostfix]
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[HarmonyPostfix]
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public static void Postfix(Janitor __instance)
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public static void Postfix(Janitor __instance)
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{
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{
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__instance.m_Agent.speed = janitorSpeed.Value;
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__instance.m_Agent.speed = janitorSpeed.Value;
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__instance.m_Agent.acceleration *= 200f;
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__instance.m_Agent.acceleration *= acceleration;
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__instance.m_Agent.angularSpeed *= 200f;
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__instance.m_Agent.angularSpeed *= angularSpeed;
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}
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}
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}
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}
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[HarmonyPatch(typeof(Baker), "Start")]
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public static class Baker_Start_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(Baker __instance)
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{
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__instance.m_Agent.speed = bakerSpeed.Value;
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__instance.m_Agent.acceleration *= acceleration;
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__instance.m_Agent.angularSpeed *= angularSpeed;
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}
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}
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private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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if (scene.name == "Main Scene")
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{
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ClassInjector.RegisterTypeInIl2Cpp<Behaviour>();
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GameObject gameObject = new("BetterStuffBehaviour");
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Object.DontDestroyOnLoad(gameObject);
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gameObject.AddComponent<Behaviour>();
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}
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if(scene.name == "Main Menu")
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{
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Object gameObject = GameObject.Find("BetterStuffBehaviour");
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if(gameObject != null)
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{
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Object.Destroy(gameObject);
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user