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6 changed files with 236 additions and 318 deletions

View File

@@ -1,22 +0,0 @@
using UnityEngine;
namespace BetterStuff;
public class Behaviour : MonoBehaviour
{
private float timer = 2f;
private void Update()
{
timer += Time.deltaTime;
if(timer >= 2f)
{
timer = 0f;
foreach (SecurityGuardAnimationController controller in Resources.FindObjectsOfTypeAll<SecurityGuardAnimationController>())
{
controller.m_Agent.speed = Plugin.securityGuardSpeed.Value;
controller.m_Agent.acceleration *= Plugin.acceleration;
controller.m_Agent.angularSpeed *= Plugin.angularSpeed;
controller.m_AnimationWalkingSpeed = Plugin.securityGuardSpeed.Value;
}
}
}
}

View File

@@ -5,19 +5,6 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.2.0] - 2026-04-03
### Added
- Increased the walk speed of backer
### Fixed
- Fix securityguard walkspeed don't work
## [1.1.1] - 2026-03-31
### Fixed
- Fix janitor walkspeed don't work
## [1.1.0] - 2026-01-25
### Added
@@ -32,4 +19,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Increased the scanning speed of cashiers
- Increased the time until the paymentprocess is finished
- Increased the time between scanningprocess an paymentprocess
- Increased the walk speed of restockers
- Increased the walk speed of Restockers

View File

@@ -1,13 +1,8 @@
using __Project__.Scripts.Janitor;
using BepInEx;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace BetterStuff;
@@ -16,12 +11,9 @@ public class Plugin : BasePlugin
{
public const string PLUGIN_GUID = "de.mpburgmann.BetterStuff";
public const string PLUGIN_NAME = "Better Stuff";
public const string PLUGIN_VERSION = "1.2.0";
public const string PLUGIN_VERSION = "1.1.0";
internal static new ManualLogSource Log;
public const float acceleration = 200f;
public const float angularSpeed = 200f;
private static ConfigEntry<float> scanTime;
private static ConfigEntry<float> finishDuration;
private static ConfigEntry<float> timeAfterScans;
@@ -30,9 +22,8 @@ public class Plugin : BasePlugin
private static ConfigEntry<float> selfcheckoutPlayerSpeed;
private static ConfigEntry<float> customerHelperScanningSpeed;
private static ConfigEntry<float> customerHelperSpeed;
public static ConfigEntry<float> securityGuardSpeed;
private static ConfigEntry<float> securityGuardSpeed;
private static ConfigEntry<float> janitorSpeed;
private static ConfigEntry<float> bakerSpeed;
public override void Load()
@@ -51,19 +42,15 @@ public class Plugin : BasePlugin
selfcheckoutPlayerSpeed = Config.Bind("Selfcheckout", "Player Speed", 0.3f, "Default vanilla value is 0.6.");
customerHelperScanningSpeed = Config.Bind("Customer Helper", "Scanning Speed", 0.5f, "Default vanilla value is 1.5.");
customerHelperSpeed = Config.Bind("Customer Helper", "Speed", 5f, "Default vanilla value is 2.");
customerHelperSpeed = Config.Bind("Customer Helper", "Speed", 5f, "Default value is 2.");
securityGuardSpeed = Config.Bind("Security Guard", "Speed", 5f, "Default vanilla value is 2.");
securityGuardSpeed = Config.Bind("Security Guard", "Speed", 5f, "Default value is 2.");
janitorSpeed = Config.Bind("Janitor", "Speed", 5f, "Default vanilla value is 2.");
bakerSpeed = Config.Bind("Baker", "Speed", 5f, "Default vanilla value is 2.");
janitorSpeed = Config.Bind("Janitor", "Speed", 5f, "Default value is 2.");
Harmony harmony = new(PLUGIN_GUID);
harmony.PatchAll();
SceneManager.sceneLoaded += (UnityAction<Scene, LoadSceneMode>) OnSceneLoaded;
}
[HarmonyPatch(typeof(Cashier), "Start")]
@@ -97,8 +84,8 @@ public class Plugin : BasePlugin
public static void Postfix(Restocker __instance)
{
__instance.m_Agent.speed = restockerSpeed.Value;
__instance.m_Agent.acceleration *= acceleration;
__instance.m_Agent.angularSpeed *= angularSpeed;
__instance.m_Agent.acceleration *= 200f;
__instance.m_Agent.angularSpeed *= 200f;
}
}
@@ -126,23 +113,22 @@ public class Plugin : BasePlugin
__instance.m_CustomerHelperScanIntervals = new Il2CppSystem.Collections.Generic.List<float>(1);
__instance.m_CustomerHelperScanIntervals.Add(customerHelperScanningSpeed.Value);
__instance.m_Agent.speed = customerHelperSpeed.Value;
__instance.m_Agent.acceleration *= acceleration;
__instance.m_Agent.angularSpeed *= angularSpeed;
__instance.m_Agent.acceleration *= 200f;
__instance.m_Agent.angularSpeed *= 200f;
}
}
// [HarmonyPatch(typeof(SecurityGuardAnimationController), "Start")]
// public static class SecurityGuardAnimationController_Start_Patch
// {
// [HarmonyPostfix]
// public static void Postfix(SecurityGuardAnimationController __instance)
// {
// __instance.m_Agent.speed = securityGuardSpeed.Value;
// __instance.m_Agent.acceleration *= acceleration;
// __instance.m_Agent.angularSpeed *= angularSpeed;
// }
// }
[HarmonyPatch(typeof(SecurityGuard), "Start")]
public static class SecurityGuard_Start_Patch
{
[HarmonyPostfix]
public static void Postfix(SecurityGuard __instance)
{
__instance.m_AnimController.m_Agent.speed = securityGuardSpeed.Value;
__instance.m_AnimController.m_Agent.acceleration *= 200f;
__instance.m_AnimController.m_Agent.angularSpeed *= 200f;
}
}
[HarmonyPatch(typeof(Janitor), "Start")]
public static class Janitor_Start_Patch
@@ -151,41 +137,8 @@ public class Plugin : BasePlugin
public static void Postfix(Janitor __instance)
{
__instance.m_Agent.speed = janitorSpeed.Value;
__instance.m_Agent.acceleration *= acceleration;
__instance.m_Agent.angularSpeed *= angularSpeed;
}
}
[HarmonyPatch(typeof(Baker), "Start")]
public static class Baker_Start_Patch
{
[HarmonyPostfix]
public static void Postfix(Baker __instance)
{
__instance.m_Agent.speed = bakerSpeed.Value;
__instance.m_Agent.acceleration *= acceleration;
__instance.m_Agent.angularSpeed *= angularSpeed;
}
}
private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name == "Main Scene")
{
ClassInjector.RegisterTypeInIl2Cpp<Behaviour>();
GameObject gameObject = new("BetterStuffBehaviour");
Object.DontDestroyOnLoad(gameObject);
gameObject.AddComponent<Behaviour>();
}
if(scene.name == "Main Menu")
{
Object gameObject = GameObject.Find("BetterStuffBehaviour");
if(gameObject != null)
{
Object.Destroy(gameObject);
}
__instance.m_Agent.acceleration *= 200f;
__instance.m_Agent.angularSpeed *= 200f;
}
}
}