80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using BepInEx.Unity.IL2CPP.UnityEngine;
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using HarmonyLib;
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using Il2CppInterop.Runtime.Injection;
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using UnityEngine;
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using KeyCode = BepInEx.Unity.IL2CPP.UnityEngine.KeyCode;
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namespace UnrestrictedPlacement;
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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public class Plugin : BasePlugin
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{
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internal static new ManualLogSource Log;
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public static ConfigEntry<bool> Enabled {get; set;}
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private static bool Once = false;
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public static ConfigEntry<KeyCode> SwitchKey {get; set;}
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public override void Load()
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{
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Log = base.Log;
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Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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Harmony harmony = new(MyPluginInfo.PLUGIN_GUID);
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harmony.PatchAll();
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ClassInjector.RegisterTypeInIl2Cpp<Plugin.Behaviour>();
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GameObject gameObject = new("UnrestrictedPlacementBehaviour");
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Object.DontDestroyOnLoad(gameObject);
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gameObject.AddComponent<Plugin.Behaviour>();
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Enabled = Config.Bind("Settings", "Enabled", true);
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SwitchKey = Config.Bind("Settings", "SwitchKey", KeyCode.F8, "The key with which to enable and disable the mod.");
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}
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public static class UnrestrictedPlacementPatch
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{
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[HarmonyPatch(typeof(FurniturePlacer), "PlacingRaycast")]
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public static class FurniturePlacer_PlacingRaycast_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(FurniturePlacer __instance)
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{
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if (!Plugin.Enabled.Value) return;
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__instance.m_CurrentPlacingMode.PlacedOnCorrectSurface = true;
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}
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}
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[HarmonyPatch(typeof(IPlacingMode), "UpdateHologramColor")]
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public static class IPlacingMode_UpdateHologramColor_Patch
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{
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[HarmonyPostfix]
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public static void Postfix(IPlacingMode __instance)
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{
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if (!Plugin.Enabled.Value) return;
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__instance.HologramColor = Color.green;
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__instance.m_Triggers.Clear();
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}
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}
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}
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public class Behaviour : MonoBehaviour
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{
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internal void Update()
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{
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if(Input.GetKeyInt(Plugin.SwitchKey.Value) && !Once)
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{
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Enabled.Value = !Enabled.Value;
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Log.LogError($"Plugin {MyPluginInfo.PLUGIN_GUID} is enabled: {Enabled}");
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Once = true;
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}
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else if(!Input.GetKeyInt(Plugin.SwitchKey.Value) && Once)
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{
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Once = false;
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}
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}
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}
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}
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